Thoughts 24 Oct 2007 02:40 pm

More Oblivion and minor spoilers

I’ve had enough doom and gloom for a while.

I cranked up Oblivion again and discovered some new quirks.
I have the latest update from Bethesda, Blood & Mud, Shivering Isles, the Knights of the Nine installed along with some short quests and a few other mods.

The little blond girl from the Blood & Mud addon shows up in Bruma after you’ve completed the trilogy.
There’s no new dialog, but she runs right up to you at the north gate and stares.

After completing the Bravil quests there was some residual German showed up a couple of times in other quests, but nothing that interfered.

With Oscuro’s addon there are birds, bugs and butterflies everywhere, but you still can’t shoot them down.

In B&M the ghost that shows you the way to the crypt sometimes doesn’t show up when you think she should. She shows up in weird places and sometimes gets stuck.
The door inside the crypt doesn’t open right away for me. There seems to be a serious delay(a minute or more) after I’ve gone through the proper steps, for some unknown reason.
The background drums and chanting that occur at midnight, continue after completion, but I don’t know what they signify.

The independent whore will steal from you if you sleep with her, unless you buy a house in Bravil. At which point she’ll tell you she’s working and will no longer offer to sleep with you. I couldn’t find a way into her treasure room which is in the basement.

The other working girls at the Red Mare will take your money, at any time.
You must lay on the bed and take a nap to start a quest.
The basement key is there for the taking. In the basement has a surprise but no treasure.

When you meet the little blond and you follow her, don’t bother with a horse. The horse never moves faster than a walk.
However, the horse walks on water.
The horse will get stuck spinning in circles in the water. I read something that said that was because mudcrabs were attacking.
The reaction is the same for live or dead mudcrabs and sometimes when there is nothing there. I found that bumping into the horse a couple of times worked.
If the girl is just standing there talk to her. Sometimes you have to choose “let’s move.”
When you enter Lorn and you separate, take the right.

Save often so you can go back a quite few steps when things don’t work quite right.

And remember what every adventurer needs:
A sharp sword, a strong shield and soft toilet paper.

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