Thoughts 05 Sep 2007 06:08 pm

Oblivion oddities

I restarted Oblivion, loaded Oscuro, and several other mods, including several houses I found.
I also loaded Shivering Isles, Knights of the Nine and whatever else came on the knights cd.

This time around, I was high in the mountains when I saw what appeared to be a bird in the distance and at Silorn I saw a dragonfly.
These are a good sign, if only so there are some birds to account for all the chirping.
In lost boy cave I saw two of the ghost warriors sleeping.
I also noticed that the liche ignores you and you can’t kill it, but I read that if you’re at least level 23, you can kill it and release the two souls.

If you have completed the knights of the Nine and you have any infamy at all you get the “I used to think you were….” greeting.
If you repeat you penance by going to each of the wayshrines again your infamy will be erased and everyone will like you.
In fact I had a damn sheep following me around, and a wolf just stood there and wagged his tail, a fireball cured that.

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I installed the Frostcrag Spire mod, and after completing the mini quest it’s kind of cool, but you need to buy the candles when you are buying every thing else for your new home.
I think there’s a way to release the apprentice, or whatever he was, that now a golem, but I don’t care, so I haven’t bothered to figure it out.

In Deepscorn Hollow, there is the world’s most inept companion. I’ve sent him out to “kill in the name of Sithis” three time and he’s failed all three times.
The next time I’m down that way I’m going to find out if he can be killed.

Aranmathi is well done, but every time I go through the throne room I have to kill 2 or 3 people.

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The whorehouse mod for the Imperial City has too many bugs for me to use it.

Oscuro’s mod sets the thieves guild to high, so you will very quickly come to a point where you will need to fence something like 50,000 to get the next big contract, this will make for a very long quest.

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