Thoughts 09 Aug 2007 12:32 pm
Stalker: Shadow of Chernobyl
A friend just bought this game and highly recommends it.
His first comment was about the shadows, he says everything has a shadow map of some kind. He also says, that, unlike Oblivion, if it’s raining and you’re under a roof, you don’t get rained on.
He did comment that the American weapons in the game tend to jam, while the Russian weapons don’t. Aside from the weapons debate, I find the concept of weapons jamming to be an indication of the attention to detail that should make the whole thing more believable.
One of his complaints is that a lot of the overheard conversation is in Russian or Ukrainian. –probably Russian.
Good. That means that it will be a much longer period of time before I have an uncontrollable urge to kill any NPC that mentions this game’s equivalent of mud crabs.
This is a first person shooter with a certain amount of interaction with the NPCs. I’m told it also offers a number of choices that can lead to the failure of a given mission. Save often and remember that the cheat codes are out there.
The reviewers say that it still needs patches, especially under Vista, but the company says that these details will be worked out in the next couple of months.
According to the website, the sequel, -Stalker: Clear Sky, will allow you to join and lead factions.
Back in ‘79 there was a Russian film titled Stalker, about three men traveling through a post-apocalyptic wilderness called the Zone.
The film is loosely based on the novel Roadside Picnic by Boris and Arkady Strugatsky. In Roadside Picnic, the Zone is full of strange artifacts and phenomena that defy known science. A vestige of this idea carries over to the film, in the form of Stalker’s habit of throwing metal nuts down a path before walking along it. The characters in Roadside Picnic do something similar when they suspect they are near gravitational anomalies that could crush them.
I found some screen shots on gamespot:


